AI Insights · Timothy · April 2024
Top 5 io Games Apps Performance in Romania Q1 2024
Discover the performance trends of the top 5 io games apps in Romania during Q1 2024, including weekly downloads, revenue, and active user metrics.
In Q1 2024, the top 5 io games apps in Romania showcased varied performance trends across weekly downloads, revenue, and active users. Below is a detailed overview of the performance for each app, based on data from Sensor Tower.
Snake Clash! from Supercent, Inc. saw its weekly downloads fluctuate, starting at around 10.8K in early January and peaking at 27.9K in mid-March. Weekly revenue peaked at roughly $151 in mid-January, with a noticeable drop to $0 in several weeks, before ending the quarter with $36. Active users increased steadily, starting from 20.8K and reaching a high of 49.3K in mid-March.
Snake.io - Fun Online Snake by Kooapps experienced a steady revenue increase, starting at $99 in early January and climbing to $144 by the end of March. Weekly downloads began at 16.6K, with a general decline to 5.3K by late March. Active users showed a downward trend, starting from 111.6K and dropping to 59.2K by the end of the quarter.
Harvest.io from AI Games FZ had no recorded revenue during the quarter. Downloads peaked at 11.2K in mid-February but saw a significant decline to 1.5K by late March. Active users followed a similar trend, peaking at 44K in mid-February and then decreasing to 16.4K by the end of the quarter.
Paper.io 2 by Voodoo saw modest revenue, peaking at $66 in early January and ending the quarter at $2. Weekly downloads were relatively stable, starting at 3.9K and slightly fluctuating around 2.5K towards the end of the quarter. Active users remained consistent, starting at 12.6K and ending at 10.6K.
WormsZone.io - Hungry Snake from Azur Interactive Games Limited had weekly revenue peaking at $80 by the end of March. Downloads saw a peak of 7.8K in late January, followed by a decline to 864 by late March. Active users showed a peak of 28.9K in late January before stabilizing around 11.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.